Chapter 4 - Modeling techniques and

resources

With the modeling tools from Blender, we can create a lot of different

shapes and 3D objects for any project. There are multiple tools like

modifiers, which can help in the creation of complex models. One of the

most useful modifiers is the Subdivision Surface that can smooth

polygons and help with organic modeling.

In this chapter, you will learn how to use modifiers and other options for

modeling. Modifiers offer a wide range of options for 3D creation like

smoothing, copying, and mirroring shapes. Besides modifiers, we will

also learn how to manage tools like the Spin to create round shapes,

which works like a mix of rotation and extrude.

If you follow the rules on using the Spin, you get unique shapes that

wouldn't be possible with the extrude alone.

Here is a list of what you will learn:

How to apply and manage modifiers

Use the Subdivision surface modifier

Control the smoothness of a Subdivision Surface

Set the radius for the Subdivision Surface

Apply different types of shading for models

Use the Mirror modifier for symmetrical modeling

Compose unique shapes with the Boolean